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The Best of Select: Games Special 4
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THE BEST OF SELECT Games Special 4 (Select CD-ROM)(1996).iso
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3raglre.txt
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1995-02-06
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~Dragon Lore (CD-ROM)
RPG by MINDSCAPE
First part of a solution by John Johnson-Apoo and Lu Richardson,
with a few crucial clues from S. Blease
First part
----------
General tips:
At each screen, move the cursor around all over, very carefully, to
see what can be picked up or manipulated. Don't go around with a
weapon equipped because if you approach someone while armed, meaning
to have a chat with them, you might instead clobber them over the head
with a hammer - and that won't do at all.
When you right-click on someone to talk to them, you get a close up
and speech. Keep clicking till the character starts repeting the
last sentence. Sometimes you get automatically separated from the
close up - right click again to make sure you've got all the info.
Every time you get a spell, it's a good idea to look at it (by
placing it on Werner's face) and make a little drawing of it, so
that it's handy. You must put each scroll in the spell book as soon
as you get them.
You can avoid almost all fights, save for a few, by walking past
the nasty. You'll have to decide how aggresive you are going to
be. At any rate, when you have killed someone, click on the bodies
to collect whatever they are carrying.
Finally, the game is all about getting the Dragon Knights on your
side so that they'll vote in your favour. As you talk to each one
you will find out how to win them over - whether you do or not, is
up to you. Preferably, talk to them again after sorting out their
patch.
THE FARM
The game begins with Werner unloading some logs and taking time to
knock a fly on the head with a branch. Oh my, that's what I call
quick reflexes!
As soon as you are in charge, save and experiment with the cursor
till you are comfortable with it. Reload and walk around the farm -
pick up the hammer and put it in the inventory. Find the old
servant (Guthrie) by the door and talk to him. He will ask you to
get something for milking the cow. Turn around and leave the farm
through the gate. Take the right path and you will walk past a
dog, though it looks more like a hellhound, guarding the barnyard.
Keep going and turn left. You will come to the cowshed and you will
see a bone - take it and give it to dog, which will let you pass
into the barnyard. Pick up the bowl and take it to Guthrie. Talk
to him and he will say the cow has escaped again and tells you to
put it in the cowshed.
Follow him into the house and pick up a rope you will see hanging on
the wall. Leave the farm through the gate and go to the left. You
will see the cow in the vegetable patch. Ignore the dog in the
background for now.
Use the rope on the cow and it will follow you, so walk to the
cowshed. The cow will place itself by a tree. Walk around the
other side of the cow and use the rope on the tree. Now you can go
back to Guthrie.
He will reveal who you are and will give you two useful items (open
the inventory and use them on Werner's face to find out what they
are). He also invites you to take anything in the farm that you can
use; so take everything not actually part of the scenery. Don't
forget to equip the armour and the shield. Leave the house now and
pick up the sword laying in the cart by the gate.
Go out and turn left. When you come to the dog blocking your path,
use the whistle (go into the inventory and place it on Werner's
face) and the dog will let you pass. Carry on along this path and
you will come to...
THE WARRIORS' CIRCLE
When you come to the big monolith, turn to your right and look at
the static warriors surrounded by dolmens. They will eventually
ask you to join them if you choose the right path, i.e., you must
choose between Violence and Wisdom, you'll find out more as you go
along. Go back to the monolith and continue along here. You will
meet the first Dragon Knight. Talk to him and he will tell you how
to behave if you want to win his vote (yes, folks, you will be voted
Dragon Knight of the year if you can get enough of the other knights
on your side).
Continue travelling and you will come to a...
CAVE
You can go through the first door, but you will find you that can't
go through the next one. Never mind. Turn to your left and you
will see a loose panel. Use the hammer on it and retrieve the spell
book. Go back the way you came to where the static warriors were
and go under...
THE LEFT SKULL
Just go in and pick up a key you will find laying on the floor.
Leave and go under...
THE RIGHT SKULL
Open the door with the key. Equip your sword. Save the game. Go
in and turn right. You will have to fight a skeleton. Once he's
dead (?!), go along the corridor it was guarding. Note a panel on
the wall on your right. When you activate it, an enormous ball
comes towards you, but luckily you get out of the way automatically.
It will roll past you and shatter. Go back to it and examine it.
You will find another key.
This opens another gate further along the corridor. Once inside,
click on the trap door and go down it. Now you must use the ring
Guthrie gave you to open the ornate door. Once inside, make a bee
line for the large casket in the middle of the room (yes, I have
noticed the green dragon; no, I won't forget about it). Look at the
right side of the casket and you will see a ruby on it. Walk right
around to the left side and you will see a hollow. Attempt to
manipulate this and the green dragon will talk to you. Evidently,
you need another ruby. He will also give you an Open Door scroll.
You can now go to the Cave where you got the spell book. Face the
door which wouldn't open, put the spell book in Werner's hand, click
on the right runes and then right-click in the center of the door.
This should open it.
THE INN
Advance along here till you come to a crossroads. Turn left and
enter the inn. Talk to the guys behind the counter. Keep talking
till they ask you to do a job for them. They will give you a ladle.
Go out and across to...
THE SPIDER'S CAVE
Save before you enter, arm the character and go for it. Once you've
killed the spider, advance till you come to the nectar container and
use the ladle on it, emptying it. The ladle should change colour.
Take it back to the inn and you'll get a Fire Ball spell plus other
goodies. Go out of the inn and turn left. Continue till you come to...
THE SPIDER'S WEB
All you have to do here is cast a Fire Ball spell and the web will
disappear. Advance to...
THE DOCK
Here you will meet with the villain of the piece, Diakonov, so arm
yourself and go for him. He will speak to you and an orc will
appear. Fight him and, preferably, kill him. Click on the body and
retrieve what he is carrying, specially the oar.
Advance along the dock and use the oar on the barge, then step on
it. This should take you to the other side, where you will meet
another Dragon Knight. Talk to him and continue on your way.
Eventually you'll come to a...
MAN-EATING PLANT
Keeping a respectful distance, pick up a strange skull from near the
plant (to its right). Combine this with the rope in your inventory
and you get a grappling hook. Use it on the tree to the left of the
plant and you'll swing over safely.
Then you meet yet another Dragon Knight - she gives you some useful
information.
Keep going and you'll come to a mushroom patch - at the end, another
Dragon Knight puts in her twoppeny's worth. Keep going till you get
to a...
FOUNTAIN
Go to the left and walk to a house where you'll find a winged lady.
Speak to her and she will give you a cog. Go upstairs (clicking on
the right hand side of the exit), where you'll find a piece of cloth
in a drawer. Go back to the fountain and this time go to the right.
Advance to the water's edge and pick up and apple. Turn right and
feed it to the pussycat (looks more like a Bengal tiger to me). It
will move away and you will be able to pull